12/29/2022 0 Comments Minimal dungeon rpg max level![]() ![]() ![]() Orc Warleader: HD 4 HP 12 AC 6 Atk 1 spear (1d6+2) Move 9 Save 17 CL/XP 1/15 Special: None. Resting in this room is the warleader of the Orcs. So I roll up 24 locations according to Moldavy's chart and came up with this.ĥ Orcs: HD 1 HP 3x7, 2 x 3 AC 6 Atk 1 spear (1d6) Move 9 Save 17 CL/XP 1/15 Special: None. For the upper levels that I am detailing today I am drawing from the 3rd level charts. For the content I decided to use the original version of Gygax's Monster and Treasure assortments. The original key is long lost so I reused the map and wrote up a new key.Īfter some reading and consideration I decided to use the Moldavy random dungeon content as the foundation. It from an old composition book of graph paper that has a dozen of my earliest dungeons (the ones that survived). But where is that point? Where does it quit being something that save you time in running a fun session? When does it changes into something little better than what you get from having a computer randomly generate a dungeon? I don't know at this point but hopefully what I did will enlighten people to what would be a good answer. But beyond a certain point extra verbiage is probably excess weight. Yes if you are publishing you will need to devote some words to teach the referee how you designed the module and how it works in actual play. However I don't think we need that level of detail at our tabletop. Which make sense since in part it is a competition between teams. In tournaments you need make things clear to make sure the module is fairly run for everybody. I am thinking that everybody's expectations got skewed when the most of the early modules were tournament modules. More often we just don't see anything at all. When we see official releases of mega dungeon many times is it is a fairly large box or thick book. So what going on here? Especially when we hear that many of these places were huge sprawling megadungeons. Something like Kitchen - 5 Orcs HD1 HP 5,5,4,3, Treasure 100 GPs in a sack on the table. Whenever you see part of notes they look ludicrously minimal aside from a few detailed setpieces. The idea came to me through reading various discussions about Blackmoor, El Raja Key, Tegal Manor, Greyhawk, etc. I decided to do an experiment I call a minimal dungeon. A couple of years back I created a dungeon for my local game store group, the J Squad at Gold Star Anime in Edinboro PA. ![]()
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